#ifndef STATE_H #define STATE_H 1 #define STATE_MODE_ELEMENT 1 #define STATE_MODE_MEMORY 2 #define STATE_RENDER_ELEMENT 1 #define STATE_RENDER_FLAG (1<<1) #define STATE_RENDER_FLOOR (1<<2) #define STATE_RENDER_HUD (1<<3) #define STATE_RENDER_MEMORY (1<<4) #define STATE_RENDER_SKY (1<<5) extern unsigned long state, state_mode; void StateInit(void); void StateToggle(unsigned long state_mask); void StateModeSet(unsigned long mode); #endif /* STATE_H */