#ifndef TEXTURE_H #define TEXTURE_H 1 #include extern char texture_flag01_img_filename[], texture_floor_img_filename[], texture_metal_img_filename[], texture_mineral_img_filename[], texture_moon_img_filename[], texture_obj001_img_filename[], texture_sky01_img_filename[], texture_sky02_img_filename[], texture_sky03_img_filename[], texture_sky04_img_filename[]; extern GLuint texture_flag01, texture_flag02, texture_floor, texture_metal, texture_mineral, texture_moon, texture_sky01, texture_sky02, texture_sky03, texture_sky04; void TextureInit(void); #endif /* TEXTURE_H */