#include GLfloat vertices_obj001[] = { -0.5f, -0.5f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, -0.5f, -0.5f, 0.0f, 0.0f, 0.0f };