obj/memory-render.o: src/modules/memory/memory-render.c \
 /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_main.h \
 /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_config.h \
 /usr/include/SDL2/SDL_assert.h /usr/include/SDL2/SDL_atomic.h \
 /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/SDL_audio.h \
 /usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_endian.h \
 /usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_thread.h \
 /usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_clipboard.h \
 /usr/include/SDL2/SDL_cpuinfo.h /usr/include/SDL2/SDL_events.h \
 /usr/include/SDL2/SDL_video.h /usr/include/SDL2/SDL_pixels.h \
 /usr/include/SDL2/SDL_rect.h /usr/include/SDL2/SDL_surface.h \
 /usr/include/SDL2/SDL_blendmode.h /usr/include/SDL2/SDL_keyboard.h \
 /usr/include/SDL2/SDL_keycode.h /usr/include/SDL2/SDL_scancode.h \
 /usr/include/SDL2/SDL_mouse.h /usr/include/SDL2/SDL_joystick.h \
 /usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_sensor.h \
 /usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_gesture.h \
 /usr/include/SDL2/SDL_touch.h /usr/include/SDL2/SDL_filesystem.h \
 /usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hints.h \
 /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_log.h \
 /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_metal.h \
 /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_render.h \
 /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_system.h \
 /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_version.h \
 /usr/include/SDL2/SDL_locale.h /usr/include/SDL2/SDL_misc.h src/nexus.h
/usr/include/SDL2/SDL.h:
/usr/include/SDL2/SDL_main.h:
/usr/include/SDL2/SDL_stdinc.h:
/usr/include/SDL2/SDL_config.h:
/usr/include/SDL2/SDL_assert.h:
/usr/include/SDL2/SDL_atomic.h:
/usr/include/SDL2/SDL_platform.h:
/usr/include/SDL2/SDL_audio.h:
/usr/include/SDL2/SDL_error.h:
/usr/include/SDL2/SDL_endian.h:
/usr/include/SDL2/SDL_mutex.h:
/usr/include/SDL2/SDL_thread.h:
/usr/include/SDL2/SDL_rwops.h:
/usr/include/SDL2/SDL_clipboard.h:
/usr/include/SDL2/SDL_cpuinfo.h:
/usr/include/SDL2/SDL_events.h:
/usr/include/SDL2/SDL_video.h:
/usr/include/SDL2/SDL_pixels.h:
/usr/include/SDL2/SDL_rect.h:
/usr/include/SDL2/SDL_surface.h:
/usr/include/SDL2/SDL_blendmode.h:
/usr/include/SDL2/SDL_keyboard.h:
/usr/include/SDL2/SDL_keycode.h:
/usr/include/SDL2/SDL_scancode.h:
/usr/include/SDL2/SDL_mouse.h:
/usr/include/SDL2/SDL_joystick.h:
/usr/include/SDL2/SDL_gamecontroller.h:
/usr/include/SDL2/SDL_sensor.h:
/usr/include/SDL2/SDL_quit.h:
/usr/include/SDL2/SDL_gesture.h:
/usr/include/SDL2/SDL_touch.h:
/usr/include/SDL2/SDL_filesystem.h:
/usr/include/SDL2/SDL_haptic.h:
/usr/include/SDL2/SDL_hints.h:
/usr/include/SDL2/SDL_loadso.h:
/usr/include/SDL2/SDL_log.h:
/usr/include/SDL2/SDL_messagebox.h:
/usr/include/SDL2/SDL_metal.h:
/usr/include/SDL2/SDL_power.h:
/usr/include/SDL2/SDL_render.h:
/usr/include/SDL2/SDL_shape.h:
/usr/include/SDL2/SDL_system.h:
/usr/include/SDL2/SDL_timer.h:
/usr/include/SDL2/SDL_version.h:
/usr/include/SDL2/SDL_locale.h:
/usr/include/SDL2/SDL_misc.h:
src/nexus.h:
