#include #include #include "nexus.h" // Should be called from the terminal, immediately change the camera position void CameraJump(GLfloat x, GLfloat z) { cam.x = x; cam.lx = x + sin(cam.rotation_angle*1.7453293f); cam.z = z; cam.lz = z + cos(cam.rotation_angle*1.7453293f); }