/* * ----------------------------------------------------------------------------- * This source file is part of OGRE * (Object-oriented Graphics Rendering Engine) * For the latest info, see http://www.ogre3d.org/ * * Copyright (c) 2000-2014 Torus Knot Software Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * ----------------------------------------------------------------------------- */ #ifndef _LodCollapseCostProfiler_H__ #define _LodCollapseCostProfiler_H__ #include "OgreLodPrerequisites.h" #include "OgreLodCollapseCost.h" #include "OgreLodData.h" #include "OgreLodConfig.h" #include "OgreHeaderPrefix.h" namespace Ogre { class _OgreLodExport LodCollapseCostProfiler : public LodCollapseCost { public: LodCollapseCostProfiler(LodProfile& profile, LodCollapseCostPtr& costCalculator) : mProfile(profile), mCostCalculator(costCalculator) {} void initCollapseCosts(LodData* data) override; void computeVertexCollapseCost(LodData* data, LodData::Vertex* vertex, Real& collapseCost, LodData::Vertex*& collapseTo) override; Real computeEdgeCollapseCost(LodData* data, LodData::Vertex* src, LodData::Edge* dstEdge) override; private: struct ProfiledEdge { LodData::Vertex* dst; Real cost; }; typedef std::vector HasVertexProfileList; HasVertexProfileList mHasProfile; typedef std::unordered_multimap ProfileLookup; ProfileLookup mProfileLookup; LodProfile mProfile; // If an edge doesn't have a profile, this collapsecost algorithm will be used. LodCollapseCostPtr mCostCalculator; void injectProfile(LodData* data); }; } #include "OgreHeaderSuffix.h" #endif