/* * ----------------------------------------------------------------------------- * This source file is part of OGRE * (Object-oriented Graphics Rendering Engine) * For the latest info, see http://www.ogre3d.org/ * * Copyright (c) 2000-2014 Torus Knot Software Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * ----------------------------------------------------------------------------- */ #ifndef _LodInputProvider_H__ #define _LodInputProvider_H__ #include "OgreLodPrerequisites.h" #include "OgreLodData.h" namespace Ogre { class _OgreLodExport LodInputProvider { public: virtual ~LodInputProvider() {} /// Called when the data should be filled with the input. virtual void initData(LodData* data); protected: // This helps to find the vertex* in LodData for index buffer indices typedef std::vector VertexLookupList; VertexLookupList mSharedVertexLookup; VertexLookupList mVertexLookup; virtual void addVertexData(LodData* data, size_t subMeshIndex) = 0; virtual const String & getMeshName() = 0; virtual size_t getMeshSharedVertexCount() = 0; virtual float getMeshBoundingSphereRadius() = 0; virtual size_t getSubMeshCount() = 0; virtual bool getSubMeshUseSharedVertices(size_t subMeshIndex) = 0; virtual size_t getSubMeshOwnVertexCount(size_t subMeshIndex) = 0; virtual size_t getSubMeshIndexCount(size_t subMeshIndex) = 0; virtual const IndexData* getSubMeshIndexData(size_t subMeshIndex) const = 0; virtual RenderOperation::OperationType getSubMeshRenderOp(size_t subMeshIndex) = 0; private: void addIndexData(LodData* data, size_t subMeshIndex); void tuneContainerSize(LodData* data); void initialize(LodData* data); }; } #endif