/* * ----------------------------------------------------------------------------- * This source file is part of OGRE * (Object-oriented Graphics Rendering Engine) * For the latest info, see http://www.ogre3d.org/ * * Copyright (c) 2000-2014 Torus Knot Software Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * ----------------------------------------------------------------------------- */ #ifndef _LodOutputProvider_H__ #define _LodOutputProvider_H__ #include "OgreLodPrerequisites.h" #include "OgreLodData.h" #include "OgreHardwareIndexBuffer.h" namespace Ogre { class _OgreLodExport LodOutputProvider { public: LodOutputProvider(bool useCompression = false); virtual ~LodOutputProvider() {} virtual void prepare(LodData* data); virtual void finalize(LodData* data); virtual void bakeManualLodLevel(LodData* data, String& manualMeshName, int lodIndex); virtual void bakeLodLevel(LodData* data, int lodIndex); virtual void triangleRemoved(LodData* data, LodData::Triangle* tri); virtual void triangleChanged(LodData* data, LodData::Triangle* tri); virtual void lineRemoved(LodData* data, LodData::Line* tri); virtual void lineChanged(LodData* data, LodData::Line* tri); virtual void inject(){} protected: bool mUseCompression; struct TriangleCache { unsigned int vertexID[3]; bool vertexChanged; }; struct LineCache { unsigned int vertexID[2]; bool vertexChanged; }; typedef std::vector TriangleCacheList; typedef std::vector LineCacheList; /// First pass will create the mTriangleCacheList and second pass will use it. /// This is required, because the triangles from first pass will be changed and we need to keep the information. TriangleCacheList mTriangleCacheList; LineCacheList mLineCacheList; bool mFirstBufferPass; int mLastIndexBufferID; void bakeUncompressed(LodData* data, int lodIndex); void bakeFirstPass(LodData* data, int lodIndex); void bakeSecondPass(LodData* data, int lodIndex); // TODO: remove implementation and make pure virtual. These are just to make the compressed version work. virtual size_t getSubMeshCount() { return 0; } // = 0; HardwareIndexBufferPtr createIndexBuffer(size_t indexCount); // TODO: remove implementation and make pure virtual. These are just to make the compressed version work. virtual HardwareIndexBufferPtr createIndexBufferImpl(size_t indexCount) { return nullptr; } // = 0; // TODO: remove implementation and make pure virtual. These are just to make the compressed version work. virtual void createSubMeshLodIndexData(size_t subMeshIndex, int lodIndex, const HardwareIndexBufferPtr & indexBuffer, size_t indexStart, size_t indexCount) {} // = 0; }; } #endif