/* * ----------------------------------------------------------------------------- * This source file is part of OGRE * (Object-oriented Graphics Rendering Engine) * For the latest info, see http://www.ogre3d.org/ * * Copyright (c) 2000-2014 Torus Knot Software Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * ----------------------------------------------------------------------------- */ #ifndef _VectorSet_H__ #define _VectorSet_H__ #include "OgreSmallVector.h" namespace Ogre { /// VectorSet is basically a helper to use a vector as a small set container. /// Also these functions keep the code clean and fast. /// You can insert in O(1) time, if you know that it doesn't exists. /// You can remove in O(1) time, if you know the position of the item. template struct VectorSet : public SmallVector { typedef typename SmallVector::iterator iterator; void addNotExists(const T& item); // Complexity: O(1)!! void remove(iterator it); // Complexity: O(1)!! iterator add(const T& item); // Complexity: O(N) void removeExists(const T& item); // Complexity: O(N) bool remove(const T& item); // Complexity: O(N) void replaceExists(const T& oldItem, const T& newItem); // Complexity: O(N) bool has(const T& item); // Complexity: O(N) iterator find(const T& item); // Complexity: O(N) iterator findExists(const T& item); // Complexity: O(N) }; } #endif