#ifndef __OGRE_COMPONENTS_Config_H_ #define __OGRE_COMPONENTS_Config_H_ /* #undef OGRE_BUILD_RENDERSYSTEM_D3D9 */ /* #undef OGRE_BUILD_RENDERSYSTEM_D3D11 */ #define OGRE_BUILD_RENDERSYSTEM_GL #define OGRE_BUILD_RENDERSYSTEM_GL3PLUS #define OGRE_BUILD_RENDERSYSTEM_GLES2 /* #undef OGRE_BUILD_RENDERSYSTEM_TINY */ /* #undef OGRE_BUILD_RENDERSYSTEM_VULKAN */ /* #undef OGRE_BUILD_PLUGIN_ASSIMP */ #define OGRE_BUILD_PLUGIN_BSP #define OGRE_BUILD_PLUGIN_OCTREE #define OGRE_BUILD_PLUGIN_PCZ #define OGRE_BUILD_PLUGIN_PFX /* #undef OGRE_BUILD_PLUGIN_CG */ /* #undef OGRE_BUILD_PLUGIN_GLSLANG */ #define OGRE_BUILD_PLUGIN_STBI /* #undef OGRE_BUILD_PLUGIN_RSIMAGE */ #define OGRE_BUILD_PLUGIN_FREEIMAGE #define OGRE_BUILD_PLUGIN_DOT_SCENE #define OGRE_BUILD_COMPONENT_PAGING #define OGRE_BUILD_COMPONENT_MESHLODGENERATOR #define OGRE_BUILD_COMPONENT_TERRAIN #define OGRE_BUILD_COMPONENT_VOLUME #define OGRE_BUILD_COMPONENT_PROPERTY #define OGRE_BUILD_COMPONENT_OVERLAY #define OGRE_BUILD_COMPONENT_RTSHADERSYSTEM /* #undef OGRE_BUILD_COMPONENT_BULLET */ #define OGRE_BITES_HAVE_SDL 1 #endif