/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __Config_H_ #define __Config_H_ // Include the CMake-generated build settings. // If you get complaints that this file is missing, then you're probably // trying to link directly against your source dir. You must then add // %BUILD_DIR%/include to your include search path to find OgreBuildSettings.h. #include "OgreBuildSettings.h" /** If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified. Very useful for testing multipass fallback. */ #define OGRE_PRETEND_TEXTURE_UNITS 0 /** Define number of texture coordinate sets allowed per vertex. */ #define OGRE_MAX_TEXTURE_COORD_SETS 8 /** Define max number of texture layers allowed per pass on any card. */ #define OGRE_MAX_TEXTURE_LAYERS 16 /** Define max number of lights allowed per pass. */ #define OGRE_MAX_SIMULTANEOUS_LIGHTS 8 /** Define max number of blending weights allowed per vertex. */ #define OGRE_MAX_BLEND_WEIGHTS 4 /// blend indices are stored as ubyte, so we can't address more than 256 bones #define OGRE_MAX_NUM_BONES 256 /** Define max number of multiple render targets (MRTs) to render to at once. */ #define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8 #endif