/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __FileSystem_H__ #define __FileSystem_H__ #include "OgrePrerequisites.h" #include "OgreArchive.h" #include "OgreArchiveFactory.h" #include "OgreHeaderPrefix.h" struct AAssetManager; namespace Ogre { /** \addtogroup Core * @{ */ /** \addtogroup Resources * @{ */ /// internal method to open a FileStreamDataStream DataStreamPtr _openFileStream(const String& path, std::ios::openmode mode, const String& name = ""); /** Specialisation of the ArchiveFactory to allow reading of files from filesystem folders / directories. */ class _OgreExport FileSystemArchiveFactory : public ArchiveFactory { public: /// @copydoc FactoryObj::getType const String& getType(void) const override; //! @cond Doxygen_Suppress using ArchiveFactory::createInstance; //! @endcond Archive *createInstance( const String& name, bool readOnly ) override; /// Set whether filesystem enumeration will include hidden files or not. /// This should be called prior to declaring and/or initializing filesystem /// resource locations. The default is true (ignore hidden files). static void setIgnoreHidden(bool ignore); /// Get whether hidden files are ignored during filesystem enumeration. static bool getIgnoreHidden(); }; class APKFileSystemArchiveFactory : public ArchiveFactory { public: APKFileSystemArchiveFactory(AAssetManager* assetMgr) : mAssetMgr(assetMgr) {} virtual ~APKFileSystemArchiveFactory() {} /// @copydoc FactoryObj::getType const String& getType(void) const override; /// @copydoc ArchiveFactory::createInstance Archive *createInstance( const String& name, bool readOnly ) override; private: AAssetManager* mAssetMgr; }; /** @} */ /** @} */ } // namespace Ogre #include "OgreHeaderSuffix.h" #endif // __FileSystem_H__