/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __OGRE_POSE_H #define __OGRE_POSE_H #include "OgrePrerequisites.h" #include "OgreCommon.h" #include "OgreHardwareVertexBuffer.h" #include "OgreHeaderPrefix.h" namespace Ogre { template class MapIterator; template class ConstMapIterator; /** \addtogroup Core * @{ */ /** \addtogroup Animation * @{ */ /** A pose is a linked set of vertex offsets applying to one set of vertex data. The target index referred to by the pose has a meaning set by the user of this class; but for example when used by Mesh it refers to either the Mesh shared geometry (0) or a SubMesh dedicated geometry (1+). Pose instances can be referred to by keyframes in VertexAnimationTrack in order to animate based on blending poses together. */ class _OgreExport Pose : public AnimationAlloc { public: /** Constructor @param target The target vertexdata index (0 for shared, 1+ for dedicated at the submesh index + 1) @param name Optional name */ Pose(ushort target, const String& name = BLANKSTRING); /// Return the name of the pose (may be blank) const String& getName(void) const { return mName; } /// Return the target geometry index of the pose ushort getTarget(void) const { return mTarget; } /// A collection of vertex offsets based on the vertex index typedef std::map VertexOffsetMap; /// An iterator over the vertex offsets typedef MapIterator VertexOffsetIterator; /// An iterator over the vertex offsets typedef ConstMapIterator ConstVertexOffsetIterator; /// A collection of normals based on the vertex index typedef std::map NormalsMap; /// An iterator over the vertex offsets typedef MapIterator NormalsIterator; /// An iterator over the vertex offsets typedef ConstMapIterator ConstNormalsIterator; /// Return whether the pose vertices include normals bool getIncludesNormals() const { return !mNormalsMap.empty(); } /** Adds an offset to a vertex for this pose. @param index The vertex index @param offset The position offset for this pose */ void addVertex(uint32 index, const Vector3f& offset); /** Adds an offset to a vertex and a new normal for this pose. @param index The vertex index @param offset The position offset for this pose @param normal The new vertex normal */ void addVertex(uint32 index, const Vector3f& offset, const Vector3f& normal); /** Remove a vertex offset. */ void removeVertex(uint32 index); /** Clear all vertices. */ void clearVertices(void); /// @deprecated use getVertexOffsets OGRE_DEPRECATED ConstVertexOffsetIterator getVertexOffsetIterator(void) const; /// @deprecated use getVertexOffsets OGRE_DEPRECATED VertexOffsetIterator getVertexOffsetIterator(void); /** Gets a const reference to the vertex offsets. */ const VertexOffsetMap& getVertexOffsets(void) const { return mVertexOffsetMap; } /// @deprecated use getNormals OGRE_DEPRECATED ConstNormalsIterator getNormalsIterator(void) const; /// @deprecated use getNormals OGRE_DEPRECATED NormalsIterator getNormalsIterator(void); /** Gets a const reference to the vertex normals */ const NormalsMap& getNormals(void) const { return mNormalsMap; } /** writable access to the vertex offsets for offline processing * * @attention does not invalidate the vertexbuffer */ VertexOffsetMap& _getVertexOffsets() { return mVertexOffsetMap; } /** writable access to the vertex normals for offline processing * * @attention does not invalidate the vertexbuffer */ NormalsMap& _getNormals() { return mNormalsMap; } /** Get a hardware vertex buffer version of the vertex offsets. */ const HardwareVertexBufferSharedPtr& _getHardwareVertexBuffer(const VertexData* origData) const; /** Clone this pose and create another one configured exactly the same way (only really useful for cloning holders of this class). */ Pose* clone(void) const OGRE_NODISCARD; private: /// Target geometry index ushort mTarget; /// Optional name String mName; /// Primary storage, sparse vertex use VertexOffsetMap mVertexOffsetMap; /// Primary storage, sparse vertex use NormalsMap mNormalsMap; /// Derived hardware buffer, covers all vertices mutable HardwareVertexBufferSharedPtr mBuffer; }; typedef std::vector PoseList; /** @} */ /** @} */ } #include "OgreHeaderSuffix.h" #endif