/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __ResourceBackgroundQueue_H__ #define __ResourceBackgroundQueue_H__ #include "OgrePrerequisites.h" #include "OgreCommon.h" #include "OgreSingleton.h" #include "OgreResource.h" #include "OgreWorkQueue.h" #include "OgreHeaderPrefix.h" #include namespace Ogre { /** \addtogroup Core * @{ */ /** \addtogroup Resources * @{ */ /** This class is used to perform Resource operations in a background thread. All these requests are now queued via Root::getWorkQueue in order to share the thread pool amongst all background tasks. You should therefore refer to that class for configuring the behaviour of the threads themselves, this class merely provides an interface that is specific to resource loading around this common functionality. @par The general approach here is that on requesting a background resource process, your request is placed on a queue ready for the background thread to be picked up, and you will get a 'ticket' back, identifying the request. Your call will then return and your thread can proceed, knowing that at some point in the background the operation will be performed. In it's own thread, the resource operation will be performed, and once finished the ticket will be marked as complete. */ class _OgreExport ResourceBackgroundQueue : public Singleton { public: ResourceBackgroundQueue(); virtual ~ResourceBackgroundQueue(); /** Initialise a resource group in the background. @see ResourceGroupManager::initialiseResourceGroup @param name The name of the resource group to initialise */ std::future initialiseResourceGroup(const String& name); /** Initialise all resource groups which are yet to be initialised in the background. @see ResourceGroupManager::intialiseResourceGroup */ std::future initialiseAllResourceGroups(); /** Prepares a resource group in the background. @see ResourceGroupManager::prepareResourceGroup @param name The name of the resource group to prepare */ std::future prepareResourceGroup(const String& name); /** Loads a resource group in the background. @see ResourceGroupManager::loadResourceGroup @param name The name of the resource group to load */ std::future loadResourceGroup(const String& name); /** Unload a single resource in the background. @see ResourceManager::unload */ std::future unload(const ResourcePtr& res); /** Unloads a resource group in the background. @see ResourceGroupManager::unloadResourceGroup @param name The name of the resource group to load */ std::future unloadResourceGroup(const String& name); /** Prepare a single resource in the background. @see ResourceManager::prepare */ std::future prepare(const ResourcePtr& res); /** Load a single resource in the background. @see ResourceManager::load */ std::future load(const ResourcePtr& res); /// @copydoc Singleton::getSingleton() static ResourceBackgroundQueue& getSingleton(void); /// @copydoc Singleton::getSingleton() static ResourceBackgroundQueue* getSingletonPtr(void); }; /** @} */ /** @} */ } #include "OgreHeaderSuffix.h" #endif