/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef PCZ_FRUSTUM_H #define PCZ_FRUSTUM_H #include "OgrePCZPrerequisites.h" #include "OgreFrustum.h" namespace Ogre { /** \addtogroup Plugins * @{ */ /** \addtogroup PCZSceneManager * @{ */ class PortalBase; class PCPlane; typedef std::list< PCPlane * > PCPlaneList; /** Specialized frustum shaped culling volume that has culling planes created from portals This isn't really a traditional "frustum", but more a collection of extra culling planes used by the PCZ Scene Manager for supplementing the camera culling and light zone culling by creating extra culling planes from visible portals. Since portals are 4 sided, the extra culling planes tend to form frustums (pyramids) but nothing in the code really assumes that the culling planes are frustums. They are just treated as planes. The "originPlane" is a culling plane which passes through the origin point specified. It is used to cull portals which are close to, but behind the camera view. (the nature of the culling routine doesn't give correct results if you just use the "near" plane of the standard camera frustum (unless that near plane distance is 0.0, but that is highly not recommended for other reasons having to do with having a legal view frustum). */ class _OgrePCZPluginExport PCZFrustum { public: // visibility types enum Visibility { NONE, PARTIAL, FULL }; /** Standard constructor */ PCZFrustum(); /** Standard destructor */ ~PCZFrustum(); /* isVisible function for aabb */ bool isVisible( const AxisAlignedBox &bound) const; /* isVisible function for sphere */ bool isVisible( const Sphere &bound) const; /* isVisible() function for portals */ bool isVisible(const PortalBase* portal) const; /* special function that returns true only when aabb fully fits inside the frustum. */ bool isFullyVisible(const AxisAlignedBox& bound) const; /* special function that returns true only when sphere fully fits inside the frustum. */ bool isFullyVisible(const Sphere& bound) const; /* special function that returns true only when portal fully fits inside the frustum. */ bool isFullyVisible(const PortalBase* portal) const; /* more detailed check for visibility of an AABB */ PCZFrustum::Visibility getVisibility(const AxisAlignedBox & bound); /** Calculate culling planes from portal and Frustum origin and add to list of culling planes */ int addPortalCullingPlanes(PortalBase* portal); /// Remove culling planes created from the given portal void removePortalCullingPlanes(PortalBase* portal); /// Remove all culling planes void removeAllCullingPlanes(void); /// Set the origin value void setOrigin(const Vector3 & newOrigin) {mOrigin = newOrigin;} /// Set the origin plane void setOriginPlane(const Vector3 &rkNormal, const Vector3 &rkPoint); /// Tell the frustum whether or not to use the originplane void setUseOriginPlane(bool yesno) {mUseOriginPlane = yesno;} /// Get an unused PCPlane from the CullingPlane Reservoir PCPlane * getUnusedCullingPlane(void); /// Set the projection type of this PCZFrustum. inline void setProjectionType(ProjectionType projType) { mProjType = projType; } /// Get the projection type of this PCZFrustum. inline ProjectionType getProjectionType() const { return mProjType; } protected: Vector3 mOrigin; Plane mOriginPlane; bool mUseOriginPlane; PCPlaneList mActiveCullingPlanes; PCPlaneList mCullingPlaneReservoir; ProjectionType mProjType; }; /** @} */ /** @} */ } #endif