#ifndef _OgreRTSSExport_H #define _OgreRTSSExport_H #ifdef OGRERTSHADERSYSTEM_STATIC_DEFINE # define _OgreRTSSExport # define OGRERTSHADERSYSTEM_NO_EXPORT #else # ifndef _OgreRTSSExport # ifdef OgreRTShaderSystem_EXPORTS /* We are building this library */ # define _OgreRTSSExport __attribute__((visibility("default"))) # else /* We are using this library */ # define _OgreRTSSExport __attribute__((visibility("default"))) # endif # endif # ifndef OGRERTSHADERSYSTEM_NO_EXPORT # define OGRERTSHADERSYSTEM_NO_EXPORT __attribute__((visibility("hidden"))) # endif #endif #ifndef OGRERTSHADERSYSTEM_DEPRECATED # define OGRERTSHADERSYSTEM_DEPRECATED __attribute__ ((__deprecated__)) #endif #ifndef OGRERTSHADERSYSTEM_DEPRECATED_EXPORT # define OGRERTSHADERSYSTEM_DEPRECATED_EXPORT _OgreRTSSExport OGRERTSHADERSYSTEM_DEPRECATED #endif #ifndef OGRERTSHADERSYSTEM_DEPRECATED_NO_EXPORT # define OGRERTSHADERSYSTEM_DEPRECATED_NO_EXPORT OGRERTSHADERSYSTEM_NO_EXPORT OGRERTSHADERSYSTEM_DEPRECATED #endif /* NOLINTNEXTLINE(readability-avoid-unconditional-preprocessor-if) */ #if 0 /* DEFINE_NO_DEPRECATED */ # ifndef OGRERTSHADERSYSTEM_NO_DEPRECATED # define OGRERTSHADERSYSTEM_NO_DEPRECATED # endif #endif #endif /* _OgreRTSSExport_H */