/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __ShaderPrerequisites_H__ #define __ShaderPrerequisites_H__ #include "OgrePrerequisites.h" #include "OgreCommon.h" namespace Ogre { /// Forward declarations from Ogre namespace. class Technique; class Pass; class Renderable; class Viewport; class RenderObjectListener; class TextureUnitState; class Frustum; class ScriptTranslator; class ScriptCompiler; class PropertyAbstractNode; class MaterialSerializer; typedef GeneralAllocatedObject RTShaderSystemAlloc; namespace RTShader { /// Forward declarations from RTShader namespace. class RenderState; class TargetRenderState; class SubRenderState; class SubRenderStateAccessor; class SubRenderStateFactory; class Program; class ProgramSet; class RenderState; class Parameter; class UniformParameter; class Function; class FunctionStageRef; class ShaderGenerator; class ProgramWriterManager; typedef shared_ptr ParameterPtr; typedef shared_ptr UniformParameterPtr; typedef std::vector ShaderParameterList; // Vertex shader output parameters compact policy. enum VSOutputCompactPolicy { VSOCP_LOW = 0, // VS Outputs will be compacted just in case the maximum slot count exceeded. VSOCP_MEDIUM = 1, // VS Outputs will be compacted always without parameter splits. VSOCP_HIGH = 2 // VS Outputs will be compacted always including parameter splits. }; } } #include "OgreRTShaderExports.h" #include "OgreRTShaderConfig.h" #endif