/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLRenderSystem_H__ #define __GLRenderSystem_H__ #include "OgreGLPrerequisites.h" #include "OgrePlatform.h" #include "OgreRenderSystem.h" #include "OgreGLHardwareBufferManager.h" #include "OgreGLGpuProgramManager.h" #include "OgreVector.h" #include "OgreGLRenderSystemCommon.h" #include "OgreGLStateCacheManager.h" namespace Ogre { /** \addtogroup RenderSystems RenderSystems * @{ */ /** \defgroup GL GL * Implementation of GL as a rendering system. * @{ */ /** Implementation of GL as a rendering system. */ class _OgreGLExport GLRenderSystem : public GLRenderSystemCommon { private: /// View matrix to set world against Matrix4 mViewMatrix; Matrix4 mWorldMatrix; Matrix4 mTextureMatrix; /// Last min & mip filtering options, so we can combine them FilterOptions mMinFilter; FilterOptions mMipFilter; /// What texture coord set each texture unit is using size_t mTextureCoordIndex[OGRE_MAX_TEXTURE_LAYERS]; /// Holds texture type settings for every stage GLenum mTextureTypes[OGRE_MAX_TEXTURE_LAYERS]; /// Saved manual colour blends ColourValue mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2]; /// Number of fixed-function texture units unsigned short mFixedFunctionTextureUnits; void setGLLight(size_t index, bool lt); void makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m); GLint getBlendMode(SceneBlendFactor ogreBlend) const; GLint getTextureAddressingMode(TextureAddressingMode tam) const; void initialiseContext(RenderWindow* primary); /// Store last stencil mask state uint32 mStencilWriteMask; /// Store last depth write state bool mDepthWrite; GLint convertCompareFunction(CompareFunction func) const; GLint convertStencilOp(StencilOperation op, bool invert = false) const; bool mUseAutoTextureMatrix; GLfloat mAutoTextureMatrix[16]; /// Check if the GL system has already been initialised bool mGLInitialised; HardwareBufferManager* mHardwareBufferManager; GLGpuProgramManager* mGpuProgramManager; GpuProgramFactory* mGLSLProgramFactory; unsigned short mCurrentLights; GLGpuProgramBase* mCurrentVertexProgram; GLGpuProgramBase* mCurrentFragmentProgram; GLGpuProgramBase* mCurrentGeometryProgram; // statecaches are per context GLStateCacheManager* mStateCacheManager; ushort mActiveTextureUnit; ushort mMaxBuiltInTextureAttribIndex; // local data members of _render that were moved here to improve performance // (save allocations) std::vector mRenderAttribsBound; std::vector mRenderInstanceAttribsBound; /// is fixed pipeline enabled bool mEnableFixedPipeline; #if OGRE_NO_QUAD_BUFFER_STEREO == 0 /// @copydoc RenderSystem::setDrawBuffer virtual bool setDrawBuffer(ColourBufferType colourBuffer); #endif protected: void setClipPlanesImpl(const PlaneList& clipPlanes) override; void bindVertexElementToGpu(const VertexElement& elem, const HardwareVertexBufferSharedPtr& vertexBuffer, const size_t vertexStart) override; /** Initialises GL extensions, must be done AFTER the GL context has been established. */ void initialiseExtensions(); public: // Default constructor / destructor GLRenderSystem(); ~GLRenderSystem(); // ---------------------------------- // Overridden RenderSystem functions // ---------------------------------- const GpuProgramParametersPtr& getFixedFunctionParams(TrackVertexColourType tracking, FogMode fog) override; void applyFixedFunctionParams(const GpuProgramParametersPtr& params, uint16 variabilityMask) override; const String& getName(void) const override; void _initialise() override; void initConfigOptions() override; RenderSystemCapabilities* createRenderSystemCapabilities() const override; void initialiseFromRenderSystemCapabilities(RenderSystemCapabilities* caps, RenderTarget* primary) override; void shutdown(void) override; void setShadingType(ShadeOptions so) override; void setLightingEnabled(bool enabled) override; RenderWindow* _createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams = 0) override; DepthBuffer* _createDepthBufferFor( RenderTarget *renderTarget ) override; MultiRenderTarget * createMultiRenderTarget(const String & name) override; void setNormaliseNormals(bool normalise) override; // ----------------------------- // Low-level overridden members // ----------------------------- void _useLights(unsigned short limit) override; void setWorldMatrix(const Matrix4 &m); void setViewMatrix(const Matrix4 &m); void setProjectionMatrix(const Matrix4 &m); void _setSurfaceTracking(TrackVertexColourType tracking); void _setPointParameters(bool attenuationEnabled, Real minSize, Real maxSize) override; void _setLineWidth(float width) override; void _setPointSpritesEnabled(bool enabled) override; void _setTexture(size_t unit, bool enabled, const TexturePtr &tex) override; void _setSampler(size_t unit, Sampler& sampler) override; void _setTextureCoordSet(size_t stage, size_t index) override; void _setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum* frustum = 0) override; void _setTextureBlendMode(size_t stage, const LayerBlendModeEx& bm) override; void _setTextureMatrix(size_t stage, const Matrix4& xform) override; void _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) override; void _setViewport(Viewport *vp) override; void _endFrame(void) override; void _setCullingMode(CullingMode mode) override; void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL) override; void _setDepthBias(float constantBias, float slopeScaleBias) override; void setColourBlendState(const ColourBlendState& state) override; void _setFog(FogMode mode); void setClipPlane (ushort index, Real A, Real B, Real C, Real D); void enableClipPlane (ushort index, bool enable); void _setPolygonMode(PolygonMode level) override; void setStencilState(const StencilState& state) override; void _render(const RenderOperation& op) override; void bindGpuProgram(GpuProgram* prg) override; void unbindGpuProgram(GpuProgramType gptype) override; void bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr& params, uint16 variabilityMask) override; void setScissorTest(bool enabled, const Rect& rect = Rect()) override ; void clearFrameBuffer(unsigned int buffers, const ColourValue& colour = ColourValue::Black, float depth = 1.0f, unsigned short stencil = 0) override; HardwareOcclusionQuery* createHardwareOcclusionQuery(void) override; // ---------------------------------- // GLRenderSystem specific members // ---------------------------------- void _oneTimeContextInitialization() override; void _switchContext(GLContext *context) override; /** * Set current render target to target, enabling its GL context if needed */ void _setRenderTarget(RenderTarget *target) override; void bindRenderTarget(RenderTarget* target) override; GLStateCacheManager * _getStateCacheManager() { return mStateCacheManager; } /// @copydoc RenderSystem::beginProfileEvent void beginProfileEvent( const String &eventName ) override; /// @copydoc RenderSystem::endProfileEvent void endProfileEvent( void ) override; /// @copydoc RenderSystem::markProfileEvent void markProfileEvent( const String &eventName ) override; /** @copydoc RenderTarget::copyContentsToMemory */ void _copyContentsToMemory(Viewport* vp, const Box& src, const PixelBox &dst, RenderWindow::FrameBuffer buffer) override; }; /** @} */ /** @} */ } #endif