#ifndef _OgreGL3PlusExport_H #define _OgreGL3PlusExport_H #ifdef RENDERSYSTEM_GL3PLUS_STATIC_DEFINE # define _OgreGL3PlusExport # define RENDERSYSTEM_GL3PLUS_NO_EXPORT #else # ifndef _OgreGL3PlusExport # ifdef RenderSystem_GL3Plus_EXPORTS /* We are building this library */ # define _OgreGL3PlusExport __attribute__((visibility("default"))) # else /* We are using this library */ # define _OgreGL3PlusExport __attribute__((visibility("default"))) # endif # endif # ifndef RENDERSYSTEM_GL3PLUS_NO_EXPORT # define RENDERSYSTEM_GL3PLUS_NO_EXPORT __attribute__((visibility("hidden"))) # endif #endif #ifndef RENDERSYSTEM_GL3PLUS_DEPRECATED # define RENDERSYSTEM_GL3PLUS_DEPRECATED __attribute__ ((__deprecated__)) #endif #ifndef RENDERSYSTEM_GL3PLUS_DEPRECATED_EXPORT # define RENDERSYSTEM_GL3PLUS_DEPRECATED_EXPORT _OgreGL3PlusExport RENDERSYSTEM_GL3PLUS_DEPRECATED #endif #ifndef RENDERSYSTEM_GL3PLUS_DEPRECATED_NO_EXPORT # define RENDERSYSTEM_GL3PLUS_DEPRECATED_NO_EXPORT RENDERSYSTEM_GL3PLUS_NO_EXPORT RENDERSYSTEM_GL3PLUS_DEPRECATED #endif /* NOLINTNEXTLINE(readability-avoid-unconditional-preprocessor-if) */ #if 0 /* DEFINE_NO_DEPRECATED */ # ifndef RENDERSYSTEM_GL3PLUS_NO_DEPRECATED # define RENDERSYSTEM_GL3PLUS_NO_DEPRECATED # endif #endif #endif /* _OgreGL3PlusExport_H */