/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLSLESProgramCommon_H__ #define __GLSLESProgramCommon_H__ #include "OgreGLES2Prerequisites.h" #include "OgreGpuProgram.h" #include "OgreHardwareVertexBuffer.h" #include "OgreGLUniformCache.h" #include "OgreGLSLProgramCommon.h" #include "OgreGLSLESProgram.h" namespace Ogre { /** C++ encapsulation of GLSL ES Program Object */ class _OgreGLES2Export GLSLESProgramCommon : public GLSLProgramCommon MANAGED_RESOURCE { protected: #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID || OGRE_PLATFORM == OGRE_PLATFORM_EMSCRIPTEN void notifyOnContextLost() override; void notifyOnContextReset() override; #endif /// Constructor should only be used by GLSLESLinkProgramManager and GLSLESProgramPipelineManager GLSLESProgramCommon(const GLShaderList& shaders); public: /// Get the the binary data of a program from the microcode cache static bool getMicrocodeFromCache(uint32 id, GLuint programHandle); static void _writeToCache(uint32 id, GLuint programHandle); static void bindFixedAttributes(GLuint program); }; } #endif // __GLSLESProgramCommon_H__