/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLES2Texture_H__ #define __GLES2Texture_H__ #include "OgreGLES2Prerequisites.h" #include "OgreGLNativeSupport.h" #include "OgrePlatform.h" #include "OgreRenderTexture.h" #include "OgreGLTextureCommon.h" #include "OgreHardwarePixelBuffer.h" #include "OgreGLES2ManagedResource.h" #include "OgreGLES2RenderSystem.h" namespace Ogre { class _OgreGLES2Export GLES2Texture : public GLTextureCommon MANAGED_RESOURCE { public: // Constructor GLES2Texture(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, GLES2RenderSystem* renderSystem); virtual ~GLES2Texture(); // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one GLenum getGLES2TextureTarget(void) const; protected: /// @copydoc Texture::createInternalResourcesImpl void createInternalResourcesImpl(void) override; /// @copydoc Texture::freeInternalResourcesImpl void freeInternalResourcesImpl(void) override; HardwarePixelBufferPtr createSurface(uint32 face, uint32 mip, uint32 width, uint32 height, uint32 depth) override; /// Create gl texture void _createGLTexResource(); #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID || OGRE_PLATFORM == OGRE_PLATFORM_EMSCRIPTEN /** See AndroidResource. */ void notifyOnContextLost() override; /** See AndroidResource. */ void notifyOnContextReset() override; #endif private: GLES2RenderSystem* mRenderSystem; }; } #endif