/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __Ogre_Volume_Chunk_H__ #define __Ogre_Volume_Chunk_H__ #include "OgreSimpleRenderable.h" #include "OgreResourceGroupManager.h" #include "OgreFrameListener.h" #include "OgreEntity.h" #include "OgreVolumePrerequisites.h" namespace Ogre { namespace Volume { /** \addtogroup Optional * @{ */ /** \addtogroup Volume * @{ */ class Source; class MeshBuilderCallback; class ChunkHandler; class MeshBuilder; class DualGridGenerator; class OctreeNode; /** Parameters for loading the volume. */ typedef struct ChunkParameters { /// The scenemanager to construct the entity with. SceneManager *sceneManager; /// The volume source. Source *src; /// The smallest allowed geometric error of the highest LOD. Real baseError; /// The error multiplicator per LOD level with 1.0 as default. Real errorMultiplicator; /// Whether to create the octree debug visualization entity with false as default. bool createOctreeVisualization; /// Whether to create the dualgrid debug visualization entity with false as default. bool createDualGridVisualization; /// Factor for the skirt length generation. Real skirtFactor; /// Callback for a specific LOD level. MeshBuilderCallback *lodCallback; /// The scale of the volume with 1.0 as default. Real scale; /// The maximum accepted screen space error when choosing the LOD levels to render. Real maxScreenSpaceError; /// The first LOD level to create geometry for. For scenarios where the lower levels won't be visible anyway. 0 is the default and switches this off. size_t createGeometryFromLevel; /// If an existing chunktree is to be partially updated, set this to the back lower left point of the (sub-)cube to be reloaded. Else, set both update vectors to zero (initial load). 1.5 is the default. Vector3 updateFrom; /// If an existing chunktree is to be partially updated, set this to the front upper right point of the (sub-)cube to be reloaded. Else, set both update vectors to zero (initial load). Vector3 updateTo; /// Whether to load the chunks async. if set to false, the call to load waits for the whole chunk. false is the default. bool async; /** Constructor. */ ChunkParameters(void) : sceneManager(0), src(0), baseError((Real)0.0), errorMultiplicator((Real)1.0), createOctreeVisualization(false), createDualGridVisualization(false), skirtFactor(0), lodCallback(0), scale((Real)1.0), maxScreenSpaceError(0), createGeometryFromLevel(0), updateFrom(Vector3::ZERO), updateTo(Vector3::ZERO), async(false) { } } ChunkParameters; /** Internal shared values of the chunks which are equal in the whole tree. */ typedef struct ChunkTreeSharedData { /// Flag whether the octree is visible or not. bool octreeVisible; /// Flag whether the dualgrid is visible or not. bool dualGridVisible; /// Another visibility flag to be user setable. bool volumeVisible; /// The amount of chunks being processed (== loading). int chunksBeingProcessed; /// The parameters with which the chunktree got loaded. ChunkParameters *parameters; /** Constructor. */ ChunkTreeSharedData(const ChunkParameters *params) : octreeVisible(false), dualGridVisible(false), volumeVisible(true), chunksBeingProcessed(0) { this->parameters = new ChunkParameters(*params); } /** Destructor. */ ~ChunkTreeSharedData(void) { delete parameters; } } ChunkTreeSharedData; /** A single volume chunk mesh. */ class _OgreVolumeExport Chunk : public SimpleRenderable, public FrameListener { /** Data being passed around while loading. */ struct ChunkRequest { /// The back lower left corner of the world. Vector3 totalFrom; /// The front upper rightcorner of the world. Vector3 totalTo; /// The current LOD level. size_t level; /// The maximum amount of levels. size_t maxLevels; /// The MeshBuilder to use. MeshBuilder *meshBuilder; /// The DualGridGenerator to use. DualGridGenerator *dualGridGenerator; /// The octree node to use. OctreeNode *root; /// Whether this is an update of an existing tree bool isUpdate; }; protected: /// To attach this node to. SceneNode *mNode; /// Holds the error associated with this chunk. Real mError; /// Holds the dualgrid debug visualization. Entity *mDualGrid; /// The debug visualization of the octree. Entity *mOctree; /// The more detailed children chunks. Chunk **mChildren; /// Flag whether this node will never be shown. bool mInvisible; /// Whether this chunk is the root of the tree. bool isRoot; /// Holds some shared data among all chunks of the tree. ChunkTreeSharedData *mShared; /** Loads a single chunk of the tree. @param parent The parent scene node for the volume @param from The back lower left corner of the cell. @param to The front upper right corner of the cell. @param totalFrom The back lower left corner of the world. @param totalTo The front upper rightcorner of the world. @param level The current LOD level. @param maxLevels The maximum amount of levels. */ virtual void loadChunk(SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels); /** Whether the center of the given cube (from -> to) will contribute something to the total volume mesh. @param from The back lower left corner of the cell. @param to The front upper right corner of the cell. @return true if triangles might be generated */ virtual bool contributesToVolumeMesh(const Vector3 &from, const Vector3 &to) const; /** Loads the tree children of the current node. @param parent The parent scene node for the volume @param from The back lower left corner of the cell. @param to The front upper right corner of the cell. @param totalFrom The back lower left corner of the world. @param totalTo The front upper rightcorner of the world. @param level The current LOD level. @param maxLevels The maximum amount of levels. */ virtual void loadChildren(SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels); /** Actually loads the volume tree with all LODs. @param parent The parent scene node for the volume @param from The back lower left corner of the cell. @param to The front upper right corner of the cell. @param totalFrom The back lower left corner of the world. @param totalTo The front upper rightcorner of the world. @param level The current LOD level. @param maxLevels The maximum amount of levels. */ virtual void doLoad(SceneNode *parent, const Vector3 &from, const Vector3 &to, const Vector3 &totalFrom, const Vector3 &totalTo, const size_t level, const size_t maxLevels); /** Prepares the geometry of the chunk request. To be called in a different thread. @param level The current LOD level. @param root The root of the upcoming Octree (in here) of the chunk. @param dualGridGenerator The DualGrid. @param meshBuilder The MeshBuilder which will contain the geometry. @param totalFrom The back lower left corner of the world. @param totalTo The front upper rightcorner of the world. */ virtual void prepareGeometry(size_t level, OctreeNode *root, DualGridGenerator *dualGridGenerator, MeshBuilder *meshBuilder, const Vector3 &totalFrom, const Vector3 &totalTo); /** Loads the actual geometry when the processing is done. @param meshBuilder The MeshBuilder holding the geometry. @param dualGridGenerator The DualGridGenerator to build up the debug visualization of the DualGrid. @param root The root node of the Octree to build up the debug visualization of the Otree. @param level The current LOD level. @param isUpdate Whether this loading is updating an existing ChunkTree. */ virtual void loadGeometry(MeshBuilder *meshBuilder, DualGridGenerator *dualGridGenerator, OctreeNode *root, size_t level, bool isUpdate); /** Sets the visibility of this chunk. @param visible Whether this chunk is visible or not. @param applyToChildren Whether all children and subchildren should have their visibility changed, too. */ inline void setChunkVisible(const bool visible, const bool applyToChildren) { if (mInvisible) { return; } if (mShared->volumeVisible) { mVisible = visible; } if (mOctree) { mOctree->setVisible(mShared->octreeVisible && visible); } if (mDualGrid) { mDualGrid->setVisible(mShared->dualGridVisible && visible); } if (applyToChildren && mChildren) { mChildren[0]->setChunkVisible(visible, applyToChildren); if (mChildren[1]) { mChildren[1]->setChunkVisible(visible, applyToChildren); mChildren[2]->setChunkVisible(visible, applyToChildren); mChildren[3]->setChunkVisible(visible, applyToChildren); mChildren[4]->setChunkVisible(visible, applyToChildren); mChildren[5]->setChunkVisible(visible, applyToChildren); mChildren[6]->setChunkVisible(visible, applyToChildren); mChildren[7]->setChunkVisible(visible, applyToChildren); } } } public: /// The type name. static const String MOVABLE_TYPE_NAME; /** Constructor. */ Chunk(void); /** Destructor. */ virtual ~Chunk(void); /** Overridden from MovableObject. */ const String& getMovableType(void) const override; /** Overridden from Renderable. */ Real getSquaredViewDepth(const Camera* camera) const override; /** Overridden from MovableObject. */ Real getBoundingRadius() const override; /** Loads the volume mesh with all LODs. @param parent The parent scene node for the volume @param from The back lower left corner of the cell. @param to The front upper right corner of the cell. @param level The amount of LOD level. @param parameters The parameters to use while loading. */ virtual void load(SceneNode *parent, const Vector3 &from, const Vector3 &to, size_t level, const ChunkParameters *parameters); /** Loads a TextureSource volume scene from a config file. @param parent The parent scene node for the volume. @param sceneManager The scenemanager to construct the entity with. @param filename The filename of the configuration file. @param validSourceResult If you want to use the loaded source afterwards of the parameters, set this to true. Beware, that you will have to delete the pointer on your own then! On false here, it internally frees the memory for you @param lodCallback Callback for a specific LOD level. @param resourceGroup The resource group where to search for the configuration file. */ virtual void load(SceneNode *parent, SceneManager *sceneManager, const String& filename, bool validSourceResult = false, MeshBuilderCallback *lodCallback = 0, const String& resourceGroup = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME); /** Shows the debug visualization entity of the dualgrid. @param visible Whether the grid should be visible. */ virtual void setDualGridVisible(const bool visible); /** Gets whether the debug visualization entity of the dualgrid is visible. @return true if visible. */ virtual bool getDualGridVisible(void) const; /** Shows the debug visualization entity of the octree. @param visible Whether the octree should be visible. */ virtual void setOctreeVisible(const bool visible); /** Gets whether the debug visualization entity of the octree is visible. @return true if visible. */ virtual bool getOctreeVisible(void) const; /** Sets whether the volume mesh is visible. @param visible true if visible */ virtual void setVolumeVisible(const bool visible); /** Gets whether the volume mesh is visible. @return true if visible */ virtual bool getVolumeVisible(void) const; /** Overridden from FrameListener. */ bool frameStarted(const FrameEvent& evt) override; /** Overridable factory method. @return The created chunk. */ virtual Chunk* createInstance(void); /** Overridden from SimpleRenderable. Sets the material of this chunk and all of his children. */ void setMaterial(const MaterialPtr& mat) override; /// @overload using Ogre::SimpleRenderable::setMaterial; /** Sets the material of all chunks of a specific level in the tree. This allows LODs where the lower levels (== less detail and more far away) have simpler materials. @param level The tree level getting the material, 0 based. 0 means the chunk with the lowest level of detail. @param mat The material name to set. */ void setMaterialOfLevel(size_t level, const MaterialPtr& mat); /** A list of Chunks. */ typedef std::vector VecChunk; /** Gathers all visible chunks (containing triangles) of a specific LOD level. @param level The desired chunk level, 0 based. 0 means the chunk with the lowest level of detail. If the chunks are loaded with a level amount of 5, valid values here are 0-4. @param result Vector where the chunks will be added to. */ virtual void getChunksOfLevel(const size_t level, VecChunk &result) const; /** Gets the parameters with which the chunktree got loaded. @return The parameters. */ ChunkParameters* getChunkParameters(void); }; /** @} */ /** @} */ } } #endif