/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __Ogre_Simplex_Noise_H__ #define __Ogre_Simplex_Noise_H__ #include "OgreVector.h" #include "OgreVolumePrerequisites.h" namespace Ogre { namespace Volume { /** \addtogroup Optional * @{ */ /** \addtogroup Volume * @{ */ /** Simplex Noise ported from public domain Java Implementation http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java Thanks Stefan Gustavson! */ class _OgreVolumeExport SimplexNoise { private: /// Skewing and unskewing factor for 3 dimensions. static Real F3; /// Skewing and unskewing factor for 3 dimensions. static Real G3; /// Random seed. long mSeed; /// Permutation table. short perm[512]; /// Permutation table modulo 12. short permMod12[512]; /* Gets a random long. @return A random long. */ unsigned long random(void); /** Dot product of a gradient with the given values. @param g The gradient. @param x The first value. @param y The second value. @param z The third value. @return The dot product. */ inline Real dot(const Vector3 &g, Real x, Real y, Real z) const { return g.x * x + g.y * y + g.z * z; } /** Initializes the SimplexNoise instance. */ void init(unsigned long definedSeed); public: /** Constructor with a random permutation table. */ SimplexNoise(void); /** Constructor with a by seed defined permutation table. @param definedSeed The seed to use. */ SimplexNoise(unsigned long definedSeed); /** 3D noise function. @param xIn The first dimension parameter. @param yIn The second dimension parameter. @param zIn The third dimension parameter. @return The noise value. */ Real noise(Real xIn, Real yIn, Real zIn) const; /** Gets the current seed. @return The current seed. */ long getSeed(void) const; }; /** @} */ /** @} */ } } #endif