/* This file is part of GEGL.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see .
*
* Copyright 2006, 2007 Øyvind Kolås
*/
#ifndef __GEGL_BUFFER_H__
#define __GEGL_BUFFER_H__
#include
#include
#include "gegl-buffer-matrix2.h"
#include "gegl-buffer-enums.h"
#define GEGL_AUTO_ROWSTRIDE 0
G_BEGIN_DECLS
typedef struct _GeglTileBackend GeglTileBackend;
typedef struct _GeglBuffer GeglBuffer;
typedef struct _GeglSampler GeglSampler;
typedef struct _GeglRectangle GeglRectangle;
struct _GeglRectangle
{
gint x;
gint y;
gint width;
gint height;
};
/***
* GeglBuffer:
*
* GeglBuffer is the API used by GEGL for storing and retrieving raster data.
* GeglBuffer heavily relies on babl for translation and description of
* different pixel formats.
*
* Internally GeglBuffer currently uses a tiled mipmap pyramid structure that
* can be swapped to disk. In the future GeglBuffer might also support a linear
* backend, a GPU memory backend and a network backend for buffers.
*/
/**
* gegl_buffer_new: (skip)
* @extent: the geometry of the buffer (origin, width and height) a
* GeglRectangle.
* @format: the Babl pixel format to be used, create one with babl_format("RGBA
* u8") and similar.
*
* Create a new GeglBuffer of a given format with a given extent. It is
* possible to pass in NULL for both extent and format, a NULL extent creates
* an empty buffer and a NULL format makes the buffer default to "RGBA float".
*/
GeglBuffer * gegl_buffer_new (const GeglRectangle *extent,
const Babl *format);
/**
* gegl_buffer_new_for_backend:
* @extent: the geometry of the buffer (origin, width and height) a
* GeglRectangle.
* @backend: an instance of a GeglTileBackend subclass.
*
* Create a new GeglBuffer from a backend, if NULL is passed in the extent of
* the buffer will be inherited from the extent of the backend.
*
* returns a GeglBuffer, that holds a reference to the provided backend.
*/
GeglBuffer * gegl_buffer_new_for_backend (const GeglRectangle *extent,
GeglTileBackend *backend);
/**
* gegl_buffer_add_handler:
* @buffer: a #GeglBuffer
* @handler: a #GeglTileHandler
*
* Add a new tile handler in the existing chain of tile handler of a GeglBuffer.
*/
void gegl_buffer_add_handler (GeglBuffer *buffer,
gpointer handler);
/**
* gegl_buffer_remove_handler:
* @buffer: a #GeglBuffer
* @handler: a #GeglTileHandler
*
* Remove the provided tile handler in the existing chain of tile handler of a GeglBuffer.
*/
void gegl_buffer_remove_handler (GeglBuffer *buffer,
gpointer handler);
/**
* gegl_buffer_open:
* @path: the path to a gegl buffer on disk.
*
* Open an existing on-disk GeglBuffer, this buffer is opened in a monitored
* state so multiple instances of gegl can share the same buffer. Sets on
* one buffer are reflected in the other.
*
* Returns: (transfer full): a GeglBuffer object.
*/
GeglBuffer * gegl_buffer_open (const gchar *path);
/**
* gegl_buffer_save:
* @buffer: (transfer none): a #GeglBuffer.
* @path: the path where the gegl buffer will be saved, any writable GIO uri is valid.
* @roi: the region of interest to write, this is the tiles that will be collected and
* written to disk.
*
* Write a GeglBuffer to a file.
*/
void gegl_buffer_save (GeglBuffer *buffer,
const gchar *path,
const GeglRectangle *roi);
/**
* gegl_buffer_load:
* @path: the path to a gegl buffer on disk.
*
* Loads an existing GeglBuffer from disk, if it has previously been saved with
* gegl_buffer_save it should be possible to open through any GIO transport, buffers
* that have been used as swap needs random access to be opened.
*
* Returns: (transfer full): a #GeglBuffer object.
*/
GeglBuffer * gegl_buffer_load (const gchar *path);
/**
* gegl_buffer_flush:
* @buffer: a #GeglBuffer
*
* Flushes all unsaved data to disk, this is not necessary for shared
* geglbuffers opened with gegl_buffer_open since they auto-sync on writes.
*/
void gegl_buffer_flush (GeglBuffer *buffer);
/**
* gegl_buffer_create_sub_buffer:
* @buffer: (transfer none): parent buffer.
* @extent: (transfer none): coordinates of new buffer.
*
* Create a new sub GeglBuffer, that is a view on a larger buffer.
*
* Return value: (transfer full): the new sub buffer
*/
GeglBuffer * gegl_buffer_create_sub_buffer (GeglBuffer *buffer,
const GeglRectangle *extent);
/**
* gegl_buffer_get_extent:
* @buffer: the buffer to operate on.
*
* Returns a pointer to a GeglRectangle structure defining the geometry of a
* specific GeglBuffer, this is also the default width/height of buffers passed
* in to gegl_buffer_set and gegl_buffer_get (with a scale of 1.0 at least).
*/
const GeglRectangle * gegl_buffer_get_extent (GeglBuffer *buffer);
/**
* gegl_buffer_set_extent:
* @buffer: the buffer to operate on.
* @extent: new extent.
*
* Changes the size and position that is considered active in a buffer, this
* operation is valid on any buffer, reads on subbuffers outside the master
* buffer's extent are at the moment undefined.
*
* Returns TRUE if the change of extent was successful.
*/
gboolean gegl_buffer_set_extent (GeglBuffer *buffer,
const GeglRectangle *extent);
/**
* gegl_buffer_set_abyss:
* @buffer: the buffer to operate on.
* @abyss: new abyss.
*
* Changes the size and position of the abyss rectangle of a buffer.
*
* Returns TRUE if the change of abyss was successful.
*/
gboolean gegl_buffer_set_abyss (GeglBuffer *buffer,
const GeglRectangle *abyss);
/* convenience access macros */
/**
* gegl_buffer_get_x:
* @buffer: a GeglBuffer
*
* Evaluates to the X coordinate of the upper left corner of the buffer's extent.
*/
#define gegl_buffer_get_x(buffer) (gegl_buffer_get_extent(buffer)->x)
/**
* gegl_buffer_get_y:
* @buffer: a GeglBuffer
*
* Evaluates to the Y coordinate of the upper left corner of the buffer's extent.
*/
#define gegl_buffer_get_y(buffer) (gegl_buffer_get_extent(buffer)->y)
/**
* gegl_buffer_get_width:
* @buffer: a GeglBuffer
*
* Evaluates to the width of the buffer's extent.
*/
#define gegl_buffer_get_width(buffer) (gegl_buffer_get_extent(buffer)->width)
/**
* gegl_buffer_get_height:
* @buffer: a GeglBuffer
*
* Evaluates to the height of the buffer's extent.
*/
#define gegl_buffer_get_height(buffer) (gegl_buffer_get_extent(buffer)->height)
/**
* gegl_buffer_get_pixel_count:
* @buffer: a GeglBuffer
*
* Returns the number of pixels of the extent of the buffer.
*/
#define gegl_buffer_get_pixel_count(buffer) (gegl_buffer_get_width(buffer) * gegl_buffer_get_height(buffer))
/**
* gegl_buffer_get: (skip)
* @buffer: the buffer to retrieve data from.
* @rect: the coordinates we want to retrieve data from, and width/height of
* destination buffer, if NULL equal to the extent of the buffer. The
* coordinates and dimensions are after scale has been applied.
* @scale: sampling scale, 1.0 = pixel for pixel 2.0 = magnify, 0.5 scale down.
* @format: the BablFormat to store in the linear buffer @dest.
* @dest: the memory destination for a linear buffer for the pixels, the size needed
* depends on the requested BablFormat.
* @rowstride: rowstride in bytes, or GEGL_AUTO_ROWSTRIDE to compute the
* rowstride based on the width and bytes per pixel for the specified format.
* @repeat_mode: how requests outside the buffer extent are handled.
* Valid values: GEGL_ABYSS_NONE (abyss pixels are zeroed), GEGL_ABYSS_WHITE
* (abyss pixels are white), GEGL_ABYSS_BLACK (abyss pixels are black),
* GEGL_ABYSS_CLAMP (coordinates are clamped to the abyss rectangle),
* GEGL_ABYSS_LOOP (buffer contents are tiled if outside of the abyss rectangle)
* this argument also takes a GEGL_BUFFER_FILTER value or'ed into it, allowing
* to specify trade-off of performance/quality, valid values are:
* GEGL_BUFFER_FILTER_NEAREST, GEGL_BUFFER_FILTER_BILINEAR,
* GEGL_BUFFER_FILTER_BOX and GEGL_BUFFER_FILTER_AUTO.
*
* Fetch a rectangular linear buffer of pixel data from the GeglBuffer, the
* data is converted to the desired BablFormat, if the BablFormat stored and
* fetched is the same this amounts to a series of memcpy's aligned to demux
* the tile structure into a linear buffer.
*
*/
void gegl_buffer_get (GeglBuffer *buffer,
const GeglRectangle *rect,
gdouble scale,
const Babl *format,
gpointer dest,
gint rowstride,
GeglAbyssPolicy repeat_mode);
/**
* gegl_buffer_set: (skip)
* @buffer: the buffer to modify.
* @rect: the coordinates we want to change the data of and the width/height of
* the linear buffer being set.
* the data when setting.
* @mipmap_level: the scale level being set, 0 = 1:1 = default = base mipmap level,
* 1 = 1:2, 2=1:4, 3=1:8 ..
* @format: the babl_format the linear buffer @src.
* @src: linear buffer of image data to be stored in @buffer.
* @rowstride: rowstride in bytes, or GEGL_AUTO_ROWSTRIDE to compute the
* rowstride based on the width and bytes per pixel for the specified format.
*
* Store a linear raster buffer into the GeglBuffer.
*/
void gegl_buffer_set (GeglBuffer *buffer,
const GeglRectangle *rect,
gint mipmap_level,
const Babl *format,
const void *src,
gint rowstride);
/**
* gegl_buffer_set_color_from_pixel:
* @buffer: a #GeglBuffer
* @rect: a rectangular region to fill with a color.
* @pixel: pointer to the data of a single pixel
* @pixel_format: the babl format of the pixel, if missing - the soft format of dst.
*
* Sets the region covered by rect to the the provided pixel.
*/
void
gegl_buffer_set_color_from_pixel (GeglBuffer *buffer,
const GeglRectangle *rect,
gconstpointer pixel,
const Babl *pixel_format);
/**
* gegl_buffer_set_pattern:
* @buffer: a #GeglBuffer
* @rect: the region of @buffer to fill
* @pattern: a #GeglBuffer to be repeated as a pattern
* @x_offset: where the pattern starts horizontally
* @y_offset: where the pattern starts vertical
*
* Fill a region with a repeating pattern. Offsets parameters are
* relative to the origin (0, 0) and not to the rectangle. So be carefull
* about the origin of @pattern and @buffer extents.
*/
void gegl_buffer_set_pattern (GeglBuffer *buffer,
const GeglRectangle *rect,
GeglBuffer *pattern,
gint x_offset,
gint y_offset);
/**
* gegl_buffer_get_format: (skip)
* @buffer: a #GeglBuffer
*
* Get the babl format of the buffer, this might not be the format the buffer
* was originally created with, you need to use gegl_buffer_set_format (buf,
* NULL); to retrieve the original format (potentially having saved away the
* original format of the buffer to re-set it.)
*
* Returns: the babl format used for storing pixels in the buffer.
*
*/
const Babl * gegl_buffer_get_format (GeglBuffer *buffer);
/**
* gegl_buffer_set_format: (skip)
* @buffer: a #GeglBuffer
* @format: the new babl format, must have same bpp as original format.
*
* Set the babl format of the buffer, setting the babl format of the buffer
* requires the new format to have exactly the same bytes per pixel as the
* original format. If NULL is passed in the format of the buffer is reset to
* the original format.
*
* Returns: the new babl format or NULL if the passed-in buffer was
* incompatible (then the original format is still used).
*/
const Babl * gegl_buffer_set_format (GeglBuffer *buffer,
const Babl *format);
/**
* gegl_buffer_clear:
* @buffer: a #GeglBuffer
* @roi: a rectangular region
*
* Clears the provided rectangular region by setting all the associated memory
* to 0.
*/
void gegl_buffer_clear (GeglBuffer *buffer,
const GeglRectangle *roi);
/**
* gegl_buffer_copy:
* @src: (transfer none): source buffer.
* @src_rect: source rectangle (or NULL to copy entire source buffer)
* @repeat_mode: the abyss policy to be using if src_rect is outside src's extent.
* @dst: (transfer none): destination buffer.
* @dst_rect: position of upper left destination pixel (or NULL to match @src_rect)
*
* Copy a region from source buffer to destination buffer.
*
* If the babl_formats of the buffers are the same, and the tile boundaries
* align, this will create copy-on-write tiles in the destination buffer.
*
* This function never does any scaling. When src_rect and dst_rect do not have
* the same width and height, the size of src_rect is used.
*/
void gegl_buffer_copy (GeglBuffer *src,
const GeglRectangle *src_rect,
GeglAbyssPolicy repeat_mode,
GeglBuffer *dst,
const GeglRectangle *dst_rect);
/**
* gegl_buffer_dup:
* @buffer: (transfer none): the GeglBuffer to duplicate.
*
* Duplicate a buffer (internally uses gegl_buffer_copy). Aligned tiles
* will create copy-on-write clones in the new buffer.
*
* Return value: (transfer full): the new buffer
*/
GeglBuffer * gegl_buffer_dup (GeglBuffer *buffer);
/**
* gegl_buffer_sample_at_level: (skip)
* @buffer: the GeglBuffer to sample from
* @x: x coordinate to sample in buffer coordinates
* @y: y coordinate to sample in buffer coordinates
* @scale: a matrix that indicates scaling factors, see
* gegl_sampler_compute_scale the same.
* @dest: buffer capable of storing one pixel in @format.
* @format: the format to store the sampled color in.
* @level: mipmap level to sample from (@x and @y are level 0 coordinates)
* @sampler_type: the sampler type to use,
* to be ported from working code. Valid values: GEGL_SAMPLER_NEAREST,
* GEGL_SAMPLER_LINEAR, GEGL_SAMPLER_CUBIC, GEGL_SAMPLER_NOHALO and
* GEGL_SAMPLER_LOHALO
* @repeat_mode: how requests outside the buffer extent are handled.
* Valid values: GEGL_ABYSS_NONE (abyss pixels are zeroed), GEGL_ABYSS_WHITE
* (abyss pixels are white), GEGL_ABYSS_BLACK (abyss pixels are black),
* GEGL_ABYSS_CLAMP (coordinates are clamped to the abyss rectangle),
* GEGL_ABYSS_LOOP (buffer contents are tiled if outside of the abyss rectangle).
*
* Query interpolate pixel values at a given coordinate using a specified form
* of interpolation.
*
* If you intend to take multiple samples, consider using
* gegl_buffer_sampler_new_at_level() to create a sampler object instead, which
* is more efficient.
*/
void gegl_buffer_sample_at_level (GeglBuffer *buffer,
gdouble x,
gdouble y,
GeglBufferMatrix2 *scale,
gpointer dest,
const Babl *format,
gint level,
GeglSamplerType sampler_type,
GeglAbyssPolicy repeat_mode);
/**
* gegl_buffer_sample: (skip)
* @buffer: the GeglBuffer to sample from
* @x: x coordinate to sample in buffer coordinates
* @y: y coordinate to sample in buffer coordinates
* @scale: a matrix that indicates scaling factors, see
* gegl_sampler_compute_scale the same.
* @dest: buffer capable of storing one pixel in @format.
* @format: the format to store the sampled color in.
* @sampler_type: the sampler type to use,
* to be ported from working code. Valid values: GEGL_SAMPLER_NEAREST,
* GEGL_SAMPLER_LINEAR, GEGL_SAMPLER_CUBIC, GEGL_SAMPLER_NOHALO and
* GEGL_SAMPLER_LOHALO
* @repeat_mode: how requests outside the buffer extent are handled.
* Valid values: GEGL_ABYSS_NONE (abyss pixels are zeroed), GEGL_ABYSS_WHITE
* (abyss pixels are white), GEGL_ABYSS_BLACK (abyss pixels are black),
* GEGL_ABYSS_CLAMP (coordinates are clamped to the abyss rectangle),
* GEGL_ABYSS_LOOP (buffer contents are tiled if outside of the abyss rectangle).
*
* Query interpolate pixel values at a given coordinate using a specified form
* of interpolation.
*
* If you intend to take multiple samples, consider using
* gegl_buffer_sampler_new() to create a sampler object instead, which is more
* efficient.
*/
void gegl_buffer_sample (GeglBuffer *buffer,
gdouble x,
gdouble y,
GeglBufferMatrix2 *scale,
gpointer dest,
const Babl *format,
GeglSamplerType sampler_type,
GeglAbyssPolicy repeat_mode);
/**
* gegl_buffer_sample_cleanup:
* @buffer: the GeglBuffer to sample from
*
* Clean up resources used by sampling framework of buffer.
*
* Deprecated: 0.4.2: This function has no effect. It is not necessary to call
* it after using gegl_buffer_sample() or gegl_buffer_sample_at_level().
*/
G_DEPRECATED
void gegl_buffer_sample_cleanup (GeglBuffer *buffer);
typedef void (*GeglSamplerGetFun) (GeglSampler *self,
gdouble x,
gdouble y,
GeglBufferMatrix2 *scale,
void *output,
GeglAbyssPolicy repeat_mode);
/**
* gegl_sampler_get_fun: (skip)
*
* Get the raw sampler function, the raw sampler function does not do
* additional NaN / inifinity checks on passed in coordinates.
*/
GeglSamplerGetFun gegl_sampler_get_fun (GeglSampler *sampler);
/**
* gegl_buffer_sampler_new: (skip)
* @buffer: buffer to create a new sampler for
* @format: format we want data back in
* @sampler_type: the sampler type to use,
* to be ported from working code. Valid values: GEGL_SAMPLER_NEAREST,
* GEGL_SAMPLER_LINEAR, GEGL_SAMPLER_CUBIC, GEGL_SAMPLER_NOHALO and
* GEGL_SAMPLER_LOHALO
*
* Create a new sampler, when you are done with the sampler, g_object_unref
* it.
*
* Samplers only hold weak references to buffers, so if its buffer is freed
* the sampler will become invalid.
*/
GeglSampler * gegl_buffer_sampler_new (GeglBuffer *buffer,
const Babl *format,
GeglSamplerType sampler_type);
/**
* gegl_buffer_sampler_new_at_level: (skip)
* @buffer: buffer to create a new sampler for
* @format: format we want data back in
* @sampler_type: the sampler type to use,
* @level: the mipmap level to create a sampler for
* to be ported from working code. Valid values: GEGL_SAMPLER_NEAREST,
* GEGL_SAMPLER_LINEAR, GEGL_SAMPLER_CUBIC, GEGL_SAMPLER_NOHALO and
* GEGL_SAMPLER_LOHALO
*
* Create a new sampler, when you are done with the sampler, g_object_unref
* it.
*
* Samplers only hold weak references to buffers, so if its buffer is freed
* the sampler will become invalid.
*/
GeglSampler * gegl_buffer_sampler_new_at_level (GeglBuffer *buffer,
const Babl *format,
GeglSamplerType sampler_type,
gint level);
/**
* gegl_sampler_get:
* @sampler: a GeglSampler gotten from gegl_buffer_sampler_new
* @x: x coordinate to sample
* @y: y coordinate to sample
* @scale: matrix representing extent of sampling area in source buffer.
* @output: memory location for output data.
* @repeat_mode: how requests outside the buffer extent are handled.
* Valid values: GEGL_ABYSS_NONE (abyss pixels are zeroed), GEGL_ABYSS_WHITE
* (abyss pixels are white), GEGL_ABYSS_BLACK (abyss pixels are black),
* GEGL_ABYSS_CLAMP (coordinates are clamped to the abyss rectangle),
* GEGL_ABYSS_LOOP (buffer contents are tiled if outside of the abyss rectangle).
*
* Perform a sampling with the provided @sampler.
*/
void gegl_sampler_get (GeglSampler *sampler,
gdouble x,
gdouble y,
GeglBufferMatrix2 *scale,
void *output,
GeglAbyssPolicy repeat_mode);
/* code template utility, updates the jacobian matrix using
* a user defined mapping function for displacement, example
* with an identity transform (note that for the identity
* transform this is massive computational overhead that can
* be skipped by passing NULL to the sampler.
*
* #define gegl_unmap(x,y,dx,dy) { dx=x; dy=y; }
*
* gegl_sampler_compute_scale (scale, x, y);
* gegl_unmap(x,y,sample_x,sample_y);
* gegl_buffer_sample (buffer, sample_x, sample_y, scale, dest, format,
* GEGL_SAMPLER_LOHALO);
*
* #undef gegl_unmap // IMPORTANT undefine map macro
*/
#define gegl_sampler_compute_scale(matrix, x, y) \
{ \
float ax, ay, bx, by; \
gegl_unmap(x + 0.5, y, ax, ay); \
gegl_unmap(x - 0.5, y, bx, by); \
matrix.coeff[0][0] = ax - bx; \
matrix.coeff[1][0] = ay - by; \
gegl_unmap(x, y + 0.5, ax, ay); \
gegl_unmap(x, y - 0.5, bx, by); \
matrix.coeff[0][1] = ax - bx; \
matrix.coeff[1][1] = ay - by; \
}
/**
* gegl_sampler_get_context_rect:
* @sampler: a GeglSampler gotten from gegl_buffer_sampler_new
*
* Returns:The context rectangle of the given @sampler.
*/
const GeglRectangle * gegl_sampler_get_context_rect (GeglSampler *sampler);
/**
* gegl_buffer_linear_new: (skip)
* @extent: dimensions of buffer.
* @format: desired pixel format.
*
* Creates a GeglBuffer backed by a linear memory buffer, of the given
* @extent in the specified @format. babl_format ("R'G'B'A u8") for instance
* to make a normal 8bit buffer.
*
* Returns: a GeglBuffer that can be used as any other GeglBuffer.
*/
GeglBuffer * gegl_buffer_linear_new (const GeglRectangle *extent,
const Babl *format);
/**
* gegl_buffer_linear_new_from_data: (skip)
* @data: a pointer to a linear buffer in memory.
* @format: the format of the data in memory
* @extent: the dimensions (and upper left coordinates) of linear buffer.
* @rowstride: the number of bytes between rowstarts in memory (or 0 to
* autodetect)
* @destroy_fn: function to call to free data or NULL if memory should not be
* freed.
* @destroy_fn_data: extra argument to be passed to void destroy(ptr, data) type
* function.
*
* Creates a GeglBuffer backed by a linear memory buffer that already exists,
* of the given @extent in the specified @format. babl_format ("R'G'B'A u8")
* for instance to make a normal 8bit buffer.
*
* Returns: a GeglBuffer that can be used as any other GeglBuffer.
*/
GeglBuffer * gegl_buffer_linear_new_from_data (const gpointer data,
const Babl *format,
const GeglRectangle *extent,
gint rowstride,
GDestroyNotify destroy_fn,
gpointer destroy_fn_data);
/**
* gegl_buffer_linear_open: (skip)
* @buffer: a #GeglBuffer.
* @extent: (nullable): region to open, pass NULL for entire buffer.
* @rowstride: (out) (optional): return location for rowstride.
* @format: (nullable): desired format or NULL to use buffers format.
*
* Raw direct random access to the full data of a buffer in linear memory.
*
* Returns: a pointer to a linear memory region describing the buffer, if the
* request is compatible with the underlying data storage direct access
* to the underlying data is provided. Otherwise, it returns a copy of the data.
*/
gpointer gegl_buffer_linear_open (GeglBuffer *buffer,
const GeglRectangle *extent,
gint *rowstride,
const Babl *format);
/**
* gegl_buffer_linear_close:
* @buffer: a #GeglBuffer.
* @linear: a previously returned buffer.
*
* This function makes sure GeglBuffer and underlying code is aware of changes
* being made to the linear buffer. If the request was not a compatible one
* it is written back to the buffer. Multiple concurrent users can be handed
* the same buffer (both raw access and converted).
*/
void gegl_buffer_linear_close (GeglBuffer *buffer,
gpointer linear);
/**
* gegl_buffer_get_abyss:
* @buffer: a #GeglBuffer.
*
* Return the abyss extent of a buffer, this expands out to the parents extent in
* subbuffers.
*/
const GeglRectangle * gegl_buffer_get_abyss (GeglBuffer *buffer);
/**
* gegl_buffer_share_storage:
* @buffer1: a #GeglBuffer.
* @buffer2: a #GeglBuffer.
*
* Checks if a pair of buffers share the same underlying tile storage.
*
* Returns TRUE if @buffer1 and @buffer2 share the same storage.
*/
gboolean gegl_buffer_share_storage (GeglBuffer *buffer1,
GeglBuffer *buffer2);
/**
* gegl_buffer_signal_connect:
* @buffer: a GeglBuffer
* @detailed_signal: only "changed" expected for now
* @c_handler: (scope async) : c function callback
* @data: user data:
*
* This function should be used instead of g_signal_connect when connecting to
* the GeglBuffer::changed signal handler, GeglBuffer contains additional
* machinery to avoid the overhead of changes when no signal handler have been
* connected, if regular g_signal_connect is used; then no signals will be
* emitted.
*
* Returns: an handle like g_signal_connect.
*/
glong gegl_buffer_signal_connect (GeglBuffer *buffer,
const char *detailed_signal,
GCallback c_handler,
gpointer data);
/**
* gegl_buffer_freeze_changed:
* @buffer: a GeglBuffer
*
* Blocks emission of the "changed" signal for @buffer.
*
* While the signal is blocked, changes to @buffer are accumulated, and will
* be emitted once the signal is unblocked, using gegl_buffer_thaw_changed().
*/
void gegl_buffer_freeze_changed (GeglBuffer *buffer);
/**
* gegl_buffer_thaw_changed:
* @buffer: a GeglBuffer
*
* Unblocks emission of the "changed" signal for @buffer.
*
* Once all calls to gegl_buffer_freeze_changed() are matched by corresponding
* calls to gegl_buffer_freeze_changed(), all accumulated changes are emitted.
*/
void gegl_buffer_thaw_changed (GeglBuffer *buffer);
/**
* gegl_buffer_flush_ext:
* @buffer: a GeglBuffer
* @rect: rectangle
*
* Invokes the external flush function, if any is set on the provided buffer -
* this ensures that data pending - in the current implementation only OpenCL -
* externally to be synchronized with the buffer. Multi threaded code should
* call such a synchronization before branching out to avoid each of the
* threads having an implicit synchronization of its own.
*/
void
gegl_buffer_flush_ext (GeglBuffer *buffer, const GeglRectangle *rect);
#include "gegl-buffer-iterator.h"
#include "gegl-rectangle.h"
#include "gegl-memory.h"
#include "gegl-scratch.h"
GType gegl_buffer_get_type (void) G_GNUC_CONST;
#define GEGL_TYPE_BUFFER (gegl_buffer_get_type ())
#define GEGL_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GEGL_TYPE_BUFFER, GeglBuffer))
#define GEGL_IS_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GEGL_TYPE_BUFFER))
G_DEFINE_AUTOPTR_CLEANUP_FUNC (GeglBuffer, g_object_unref)
G_END_DECLS
#endif