glutSolidSphere(3) freeglut glutSolidSphere(3) NAME glutSolidSphere, glutWireSphere - render a solid or wireframe sphere re- spectively. SYNTAX void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); void glutWireSphere(GLdouble radius, GLint slices, GLint stacks); ARGUMENTS radius The radius of the sphere. slices The number of subdivisions around the Z axis (similar to lines of longitude). stacks The number of subdivisions along the Z axis (similar to lines of latitude). DESCRIPTION Renders a sphere centered at the modeling coordinates origin of the speci- fied radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks. SEE ALSO glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glut- SolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glut- SolidTeapot AUTHOR Mark J. Kilgard (mjk@nvidia.com) freeglut April 2025 glutSolidSphere(3)